digital renders, wet process photographies

Photography is understood as a medium which has the power capture reality with such
a precision we see it as an objective documentation, esspecially with realization that
the image is captured by the machine itself. The creator’s function is limited to
the activation of the apparatus and framing the cutout of the world as Vilem Flusser
puts it:

The photographer’s gesture as the search for a viewpoint onto a scene takes place within
the possibilities offered by the apparatus. The photographer moves within specific categories
of space and time regarding the scene: proximity and distance, bird- and worm’s-eye views,
frontal- and side-views, short or long exposures, etc. The Gestalt of space–time surrounding
the scene is prefigured for the photographer by the categories of his camera. These categories
are an a priori for him. He must ‘decide’ within them: he must press the trigger.

                                                                                                                                    Vilem Flusser

Because we believe in photography as a reality capture method so much, all 3d modelling
softwares can render virtual seens through the lenses with all optical imperfections 
we know from the camera - its blurring, focal distance, lense distortion. 

I decided to go back to traditional techniques of wet proccess photo development
to render  virtual landscapes and beings. The real and unreal in this relation questions
the understanding of the mimetic representation of the reality, the way of seeing,
the faith in the technical image.

            Password to Creation

         Victorian Monster

                Good Day Mr. C


               Some Others Are on the Surface